Interface IMap

Every map within the game has to include this interface. It defines the count of tiles for the width and height of the map. Also it saves a list of all rows.

Interface IMapRow

The only property of this interface is a list of all columns within a specific row.

Interface IMapCell

Every tile within a map has to include this interface. There are lists for each tile-type (BaseTile, StackTile, Tile, see Enumerations) and methods to add and remove tileIDs to those lists. The unique identifier of the cell is the TileID and there is also a boolean to mark a cell as walkable or not.

Last edited Jul 9, 2012 at 1:11 PM by Anheledir, version 2


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